By Bruce R. Cordell
In the airy airplane, demiplane islands and creatures either extraordinary and unsafe drift in an unending box of danger. Canny parents be aware of that the airy additionally leads tips on how to the internal Planes, limitless arenas of elemental fury. See, it truly is greater than only a backdrop to different adventures - the aircraft itself deals ask yourself and chance for people with braveness sufficient to discover its unlimited expanse.
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Extra resources for A Guide to the Ethereal Plane (AD&D Planescape)
U o ! s u a x v p , I * , i'. , Reaction: None. I roved grab and constrict abilities against whichever is most convenient. Remember that it splits into ' "TS';Tr identical if it's d a m ~ d . b yelectricity or by a b# - 2,;s slashing orjellies piercing weapon. ;- ~5 - 1:: Development: Not every sarcophagus is occupied. @, If Lucan is reduced to O hit points, he uses an empty sarcophagus to rest in. The PCs can pry open each of the sarcophagi to see if the goblinoid dead were buried with anything valuable.
She has a trick that helps Lucan with his new vampiric nature: If Lucan 1s caught in direct sunlight, Grilsha uses her zuandofdorknessto keep him frorndhlnttgraling under the sun's rays. WeaknessesrJutt a c p u play to Lucan's strengths, so too should you be aware of Lucan's weaknesses. Lucan doesn't have a good ranged attack, and he doesn't have a p o d Will save, which is why ~hrmJ4lodecontrolshim so easily. His 42 hit points are farfewer &an mori creatures of his Challenge Rating, fast healin8 and damage reduction help offset this weakness, but they d a n ' ~ c l i ~ n i n ait; t e make sure Lucan flees before he gets to the p h t where one or two hits from the PCs wdl defeat him.
Itmath, according to i-nstructiona built into the blade when i t was crafted during the Last War. Until Lucan b influence i n Part Five, he does everything bredis free of t jn Ms power to reach Karrnath. '&QQ$ ( a u g m e & e ~ ~ m a n o i d )HD ; 6612; hpL2t Init +9; . ertnesr'. T h i e e Dimension& L ~ a n e a n automatically s andceilings at a speed of 20 feet, easily make . -C' , C c h b a t Expertis;, ~ ~ : ~ G b a g ~ c h x i r ~ , ~ p o. da~n e8-foot ', high jump, t u r e gaseous to fly at a speed of 20 h p g e n Common, - an*@, Elven, Dwarven.
A Guide to the Ethereal Plane (AD&D Planescape) by Bruce R. Cordell