Read e-book online 3D Videocommunication: Algorithms, concepts and real-time PDF

By Oliver Schreer, Peter Kauff, Thomas Sikora

ISBN-10: 047002271X

ISBN-13: 9780470022719

ISBN-10: 0470022728

ISBN-13: 9780470022726

The 1st ebook to offer an entire review of 3D video know-how, 3D Videocommunication provides either theoretical research and implementation concerns. The editors of this ebook are all key figures within the improvement of this new box and feature introduced jointly a few key specialists to supply an essential evaluate of 3D Video and the comparable communications applied sciences at present below improvement.

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Read Online or Download 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication PDF

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Extra resources for 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication

Example text

In addition, Cinerama films were expensive to produce, and sometimes suffered from technical flaws. In particular, the seams where the three images were joined together were distractingly visible, an effect accentuated by variations in projector illumination (Belton 1992). Together these drawbacks prevented Cinerama from capitalizing on its initial success. Following Cinerama, numerous other film formats have attempted to enhance the viewer’s cinematic experience by using immersive projection and directional sound, with varying success.

In the remainder of this introductory chapter the historical development of a number of relevant presence technologies is described, with particular emphasis on their psychological impact. Though most media discussed here are relatively recent, the desire to render the 10 1 HISTORY OF TELEPRESENCE real and the magical, to create illusory deceptions, and to transcend our physical and mortal existence may be traced back tens of thousands of years, to paleolithic people painting in a precisely distorted, or anamorphic, manner on the natural protuberances and depressions of cave walls in order to generate a three-dimensional appearance of hunting scenes.

As the required left- and right-eye views are only generated at the 3D TV receiver, their appearance in terms of parallax (and thus perceived depth impression) can be adapted to the particular viewing conditions. This allows one to provide the viewer with a customized 3D experience that is comfortable to watch on any kind of stereoscopic or autostereoscopic, single- or multiple-user 3D TV display. • 2D-to-3D conversion techniques based on ‘structure from motion’ approaches can be used to convert already recorded monoscopic video material to 3D (Faugeras et al.

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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication by Oliver Schreer, Peter Kauff, Thomas Sikora


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